9600 Gt vs gts 250

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Intro

Compare those specifications to the GeForce GTS 250 512MB, which comes with clock speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP )

GeForce 9600 GT 512MB 95 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 50 Watts (53%)

Memory Bandwidth

Theoretically, the GeForce GTS 250 512MB should perform a lot faster than the GeForce 9600 GT 512MB overall. (explain)

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GeForce GTS 250 512MB 70400 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 26432 (127%)

Pixel Rate

GeForce GTS 250 512MB 11808 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 1408 (14%)

Please note that the above ‘benchmarks’ are all just theoretical — the results were calculated based on the card’s specifications, and real-world performance may (and probably will) vary at least a bit.

GeForce 9600 GT 512MB

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GeForce GTS 250 512MB

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Please note that the price comparisons are based on search keywords — sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Model

GeForce 9600 GT 512MB GeForce GTS 250 512MB
Manufacturer

nVidia nVidia
Year

Feb 2008 March 3, 2009
Code Name

G94a/b G92a/b
Memory

512 MB 512 MB
Core Speed

650 MHz 738 MHz
Memory Speed

1800 MHz 2200 MHz
Power (Max TDP)

95 watts 145 watts
Bandwidth

57600 MB/sec 70400 MB/sec
Texel Rate

20800 Mtexels/sec 47232 Mtexels/sec
Pixel Rate

10400 Mpixels/sec 11808 Mpixels/sec
Unified Shaders

64 128
Texture Mapping Units

32 64
Render Output Units

16 16
Bus Type

GDDR3 GDDR3
Bus Width

256-bit 256-bit
Fab Process

65/55 nm 65/55 nm
Transistors

505 million 754 million
Bus

PCIe x16 2.0 PCIe x16 2.0
DirectX Version

DirectX 10 DirectX 10
OpenGL Version

OpenGL 3.0 OpenGL 3.1
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Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It’s worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card’s memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering — AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the v > Display Prices

Zotac GeForce GTS250 AMP! Edition, Cont’d

Zotac’s card also has the standard dual-DVI output setup, along with an S-video output. HDMI and VGA are options with included adapters, but a component video adapter is missing.

Now, let’s look at the stock clock speeds. While the core clock speed is technically overclocked from the reference speed of 738 MHz, it’s only overclocked by 12 MHz. The shader overclock is a little more inspiring with 54 MHz over the reference 1,836 MHz, for a total of 1,890 MHz. The memory is also pushed 50 MHz over reference to 1,150 MHz (2,300 MHz DDR).

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Overclocking

In keeping with Zotac’s simple formula, it has included the most basic overclocking utility I’ve ever seen: its Firestorm overclocking software. This, ladies and gentlemen, is a good thing, because at the end of the day an overclocking tool’s purpose is to raise the clock speeds. It doesn’t need to be semi-transparent, it doesn’t need to look like it came from the year 2050. It just needs to work. And this one does.

The core overclock we achieved was typical for a GTS 250. We made it to 812 MHz on the core, and the shader clock was upped a little to 1,930 MHz. The memory made it to 1,219 MHz, for an effective 2,438 MHz data rate.