|CD Projekt RED|
|Расположение||Польша : Варшава  , Краков  и Вроцлав |
|Ключевые фигуры||Марчин Ивински Адам Кичиньский Агнешка Василевская Марцин Маженцкий|
|Отрасль||Индустрия компьютерных игр|
|Материнская компания||CD Projekt|
|Медиафайлы на Викискладе|
CD Projekt RED — компания-разработчик компьютерных игр, расположенная в Польше. Является дочерним предприятием компании CD Projekt.
История [ править | править код ]
CD Projekt Investment основала CD Projekt RED в феврале 2002 года в первую очередь для разработки игр по мотивам серии романов «Ведьмак» Анджея Сапковского. С сентября 2003 года компания начинает работать над своим первым проектом.
На момент основания количество штатных сотрудников было нескольким больше 10 человек, но во время разработки игры «Ведьмак», на разработку которой было потрачено около $10 млн  , количество сотрудников было постепенно увеличено до 70 человек  .
26 марта 2009 года было анонсировано, что CD Projekt RED приобрела лицензию на использование физического движка Havok. Данная лицензия позволяет использовать Havok на ПК, PlayStation 3 и Xbox 360. «Интеграция Havok Complete в наш существующий фреймворк позволит нашим командам сфокусироваться на увеличении доли потрясающих геймплейных игровых ощущений. Невероятная поддержка лицензиатов Havok и возможность приспособить её продукты для соответствия нашим нуждам поможет гарантировать то, что реакция наших персонажей на сложный физический мир будет такой реалистичной, как только возможно», — заявил Адам Кичиньский, генеральный директор CD Projekt RED  .
24 и 25 марта компания CD Projekt провела пресс-конференцию, на которой представила широкой публике свой новый проект Ведьмак 2  .
19 мая 2015 была выпущена игра Ведьмак 3: Дикая Охота, получившая высокие оценки игроков и прессы, было продано свыше 20 миллионов копий. Проект получил множество наград.
В последнюю неделю ноября 2015 года прошла ежегодная церемония Global Game Awards, на которой CD Projekt RED заняла первое место в номинации «Лучшая студия-разработчик»  .
2 октября 2018 года официальные представители Анджея Сапковского, создателя серии книг о Ведьмаке, потребовали от студии выплаты 6 % авторских вознаграждений. Иначе дело будет передано в суд.  Изначально писатель отказался от процента с прибыли и продал студии права на свои произведения за $10.000, потому что не верил в успех этого мероприятия и отрицательно относился к играм. 
|Листинг на бирже||Варшавская фондовая биржа|
|Преемник||CD Projekt Investment [d] и CD Projekt|
|Расположение||Польша : Варшава|
|Отрасль||Индустрия компьютерных игр|
|Дочерние компании||CD Projekt RED,
|Медиафайлы на Викискладе|
CD Projekt (ранее Optimus SA) — польская холдинговая компания, издатель, локализатор и разработчик компьютерных игр.
Значительный успех, позволивший компании продолжить развитие, имели локализации Diablo и Baldur’s Gate. Последняя была продана тиражом 18 тысяч копий, что было весьма значительным показателем для польского рынка, наполненного в тот момент нелицензионной продукцией  .
В феврале 2002 года CD Projekt создала новое подразделение, специализирующееся на разработке компьютерных игр — CD Projekt RED. Первым проектом студии стала ролевая игра «Ведьмак» (англ. The Witcher , польск. Wiedźmin ), основанная на книгах Анджея Сапковского.
6 октября 2005 года CD Projekt запустила интернет проект gram.pl, где можно продавать или покупать игры.
В феврале 2008 года CD Projekt приобрела компанию Metropolis Software.
В ноябре 2012, после реструктуризации, было принято решение вернуть изначальное название группы компаний CD Projekt. 
- Marcin Iwiński
- Michał Kiciński
- Adam Kiciński (President, CEO)
- Marcin Iwiński (CEO)
- Piotr Nielubowicz (CFO)
Piotr Nielubowicz (6.38%) 
- GOG Sp. z o.o.
- Spokko 
- CD Projekt Red
- CD Projekt Red Wrocław 
CD Projekt S.A. (Polish: [ˌt͡sɛˈdɛ ˈprɔjɛkt] ) is a Polish video game developer, publisher and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, which initially acted as a distributor of foreign video games for the domestic market. The department responsible for developing original games, CD Projekt Red, best known for The Witcher series, was formed in 2002. In 2008, CD Projekt launched the digital distribution service GOG.com (originally as Good Old Games).
The company began by translating major Western video-game releases into Polish, collaborating with Interplay Entertainment for two Baldur’s Gate games. CD Projekt was working on the PC version of Baldur’s Gate: Dark Alliance when Interplay experienced financial difficulties. The game was cancelled and the company decided to reuse the code for their own video game. It became The Witcher, a video game based on the works of Andrzej Sapkowski.
After the release of The Witcher, CD Projekt worked on a console port called The Witcher: White Wolf; but development issues and increasing costs almost led the company to the brink of bankruptcy. CD Projekt later released The Witcher 2: Assassins of Kings in 2011 and The Witcher 3: Wild Hunt in 2015, with the latter winning various Game of the Year awards. The company’s upcoming project is Cyberpunk 2077, an open-world role-playing game based on the Cyberpunk 2020 tabletop game system, for which it opened a new division in Wrocław.
A v >US$ 2.3 billion.  It joined WIG20, an index of the 20 largest companies on the Warsaw Stock Exchange, in March 2018. 
History [ edit ]
Founding [ edit ]
CD Projekt was founded in May 1994 by Marcin Iwiński and Michał Kiciński.  According to Iwiński, although he enjoyed playing v > and Iwiński, in high school, sold cracked copies of Western v > In high school Iwiński met Kiciński, who became his business partner; at that time, Kiciński also sold v >
Wanting to conduct business legitimately, Iwiński and Kiciński began importing games from US retailers and were the first importers of CD-ROM games.  After Poland’s transition to a primarily market-based economy in the early 90s, they founded their own company. Iwiński and Kiciński founded CD Projekt in the second quarter of 1994. With only $2,000, they used a friend’s flat as a rent-free office.  
Localization [ edit ]
When CD Projekt was founded, their biggest challenge was overcoming v > According to Iwiński, one of their first successful localization titles was for Ace Ventura; whereas previous localizations had only sold copies in the hundreds, Ace Ventura sold in the thousands, establishing the success of their localization approach.  With their methods affirmed, CD Projekt approached BioWare and Interplay Entertainment for the Polish localization of Baldur’s Gate. They expected the title to become popular in Poland, and felt that no retailer would be able to translate the text from English to Polish. To increase the title’s popularity in Poland, CD Projekt added items to the game’s packaging and hired well-known Polish actors to voice its characters. Their first attempt was successful, with 18,000 units shipped on the game’s release day (higher than the average shipments of other games at the time).  
The company continued to work with Interplay after the release of Baldur’s Gate, collaborating on a PC port for the sequel Baldur’s Gate: Dark Alliance. To develop the port, CD Projekt hired Sebastian Zieliński (who had developed Mortyr 2093-1944) and Adam Badowski. Six months after development began, Interplay experienced financial problems and cancelled the PC version. CD Projekt continued to localize other games after Dark Alliance’s cancellation, and received Business Gazelle awards in 2003 and 2004. 
CD Projekt Red [ edit ]
Enthusiasm for game distribution ebbed, and CD Projekt’s founders wondered if the company should continue as a distributor or a game developer after Dark Alliance ‘ s cancellation. With the game cancelled and its code owned by CD Projekt, the company planned to use them to develop their first original game.   They intended to develop a game series based on Andrzej Sapkowski’s Wiedźmin books (which were popular in Poland) and the author accepted the company’s development proposal. The franchise rights had been sold to a Polish mobile game studio, but the studio had not worked on anything related to the franchise and CD Projekt acquired the rights to the Wiedźmin franchise. According to Iwiński, he and Kiciński had no >
— CD Projekt co-founder Marcin Iwiński, on publisher rejection of the Witcher demo 
To develop the game, the company formed a v > Iwiński and Kiciński pitched the demo to a number of publishers, without success. The Łódź office closed and the staff, except for Zieliński, moved to the Warsaw headquarters. 
Zieliński left the company, and Kiciński headed the project. Although the game’s development continued, the demo was abandoned. According to CD Projekt, the development team had different >  The team, unfamiliar with v > They received assistance from BioWare, who helped promote the game at the 2004 Electronic Entertainment Expo by offering CD Projekt space in their booth next to Jade Empire. BioWare also licensed their Aurora game engine to the company. 
The game’s budget exceeded expectations. The original 15-person development team expanded to about 100, at a cost of 20 million złoty. According to Iwiński, content was removed from the game for budgetary reasons but the characters’ personalities were retained; however, there was difficulty in translating the game’s Polish text into English.  Atari agreed to publish the game.  After five years of development,  the game brought Wiedźmin to an international audience, and so the company came up with an English name: The Witcher. The Witcher was released in 2007 to generally positive reviews. 
Sales were satisfactory, and the development of sequels began almost immediately after The Witcher ‘s release. The team began the design work for The Witcher 2: Assassins of Kings, and experimented with consoles to develop a new engine for The Witcher 3. Their development was halted when the team began work on The Witcher: White Wolf, a console version of The Witcher.  Although they collaborated with French studio W > according to Iwiński, CD Projekt pa > Unhappy with the decision, Atari demanded that CD Projekt repay them for funding the console port development and Iwiński agreed that Atari would be the North American publisher of the sequel of The Witcher 2.  CD Projekt acquired Metropolis Software in 2008. 
The dispute over White Wolf was costly; the company faced bankruptcy,  with the financial crisis of 2007–08 as a contributing factor.  To stay afloat, the team dec > To develop The Witcher 2, the company suspended development of Metropolis’ first-person shooter, titled They.  After three-and-a-half years of development, The Witcher 2: Assassins of Kings was released in 2011 to critical praise  and sales of more than 1.7 million copies. 
After The Witcher 2 CD Projekt wanted to develop an open-world game of a quality similar to their other games, and the company wanted to add features to avo > The Witcher 3: Wild Hunt took three-and-a-half years to develop  and cost over $81 million.   After multiple delays, it was released in May 2015 to critical praise.  Wild Hunt was commercially successful, selling six million copies in its first six weeks and giving the studio a profit of 236 million złoty ($62.5 million) in the first half of 2015.   The team released 16 free content downloads and two pa > CD Projekt released two other The Witcher games: The Witcher Adventure (a board game for PC, iOS and Andro > and The Witcher: Battle Arena, a multiplayer online battle arena game for iOS and Andro >
In December 2015, CD Projekt Red won the "Developer of the Year" award at The Game Awards 2015.  In March 2016, the company announced that they had another role-playing game in development, and that the title is scheduled to be released in the period 2017 to 2021. They also announced plans for expansion, where the Red division will expand two-fold.  At E3 2016, the company announced Gwent: The Witcher Card Game, based on the popular card game known as Gwent from The Witcher 3. 
In March 2018, the opening of a new studio in Wrocław, supporting the development of Cyberpunk 2077, was announced. Acquired from a studio called Strange New Things, it is headed by former Techland COO Pawel Zawodny and composed of other ex-Techland, IO Interactive, and CD Projekt Red employees.  In August 2018, CD Projekt established Spokko, a development studio focused on mobile gaming. 
Game distribution [ edit ]
In 2008, the company introduced Good Old Games, a distribution service with a digital rights management-free strategy.  The service aims to help players find "good old games", preserving old games. To do so, the team needed to unravel licensing issues for defunct developers or negotiate with publishers for distribution rights. To recover old code for conversion to modern platforms, they had to use retail versions or second-hand games.  CD Projekt partnered with small developers and large publishers, including Activision, Electronic Arts and Ubisoft, to broaden the service’s portfolio of games to triple-A and independent v >
Despite suspicions that it was a "doomed project", according to managing director Guillaume Rambourg, it has expanded since its introduction.  Indeed, as of June 2015 [update] , GOG.com had seen 690,000 units  of CD Projekt Red’s game The Witcher 3: Wild Hunt redeemed through the service, more than the second largest digital seller Steam (approx. 580,000 units  ) and all other PC digital distribution services combined.  As of July 8, 2019, every third Cyberpunk 2077 digital pre-order was sold on GOG.com.  Income from GOG.com (known internally as CD Projekt Blue) accrues to CD Projekt Red. 
Games developed [ edit ]
CD Projekt Red developed three Witcher titles before dec >  Regarding the future of the Witcher series, Konrad Tomaszkiewicz, game director of The Witcher 3, stated in May 2016 that he hoped to continue working with the series sometime in the future, but had nothing planned at the time.  as of 2017 [update] , the series had sold over 33 million. 
The company’s next project is Cyberpunk 2077, an open-world role-playing game based on the Cyberpunk 2020 tabletop system created by Mike Pondsmith. Introduced in May 2012 with an international development team,  it was described by CD Projekt as "far bigger" than The Witcher 3.  Another CD Projekt office in Kraków, which had assisted the development of CD Projekt’s previous games, is expected to develop their own games in the future.  CD Projekt Red is planning to release another AAA title by 2021. 
|2007||The Witcher||macOS, Microsoft Windows||Enhanced Edition released in 2008|
|2011||The Witcher 2: Assassins of Kings||Linux, macOS, Microsoft Windows, Xbox 360||Enhanced Edition released in 2012|
|2014||The Witcher Adventure Game||Android, iOS, macOS, Microsoft Windows||Co-developed with Can Explode |
|2015||The Witcher Battle Arena||Android, iOS||Co-developed with Fuero Games |
|The Witcher 3: Wild Hunt||Microsoft Windows, PlayStation 4, Nintendo Switch, Xbox One|
|The Witcher 3: Wild Hunt – Hearts of Stone||Expansion pack to The Witcher 3|
|2016||The Witcher 3: Wild Hunt – Blood and Wine|
|2018||Gwent: The Witcher Card Game||Microsoft Windows, PlayStation 4, Xbox One, iOS||Spinoff of a card game featured in The Witcher 3|
|Thronebreaker: The Witcher Tales||Microsoft Windows, PlayStation 4, Xbox One||Standalone release of the former single-player campaign for Gwent, originally known as Gwent: Thronebreaker |
Company philosophy [ edit ]
— CD Projekt Red founder Marcin Iwiński, on maintaining independence 
They dec > The company focused on the development of role-playing games, with the team working on established franchises with a fan base and introducing lesser-known franchises to a w > When the team develops an open-world game, they prioritise quest design over the size of its world in the belief that having choices to make encourages players to immerse themselves in the game. 
The team makes the players their priority; according to Iwiński, support from players "drives" the company  (which cons > The team focuses on creative strategy over business strategy. CD Projekt Red opposes the inclusion of digital-rights-management technology in v > and The Witcher 3: Wild Hunt was released without DRM technology.  The team, believing that free downloadable content should be an industry standard, published 16 free DLC releases for Wild Hunt as an example to others in the industry. 
According to Adam Badowski, head of CD Projekt Red, maintaining its independence is a company priority. They avo > Electronic Arts was rumoured to be attempting to acquire CD Projekt. This was quickly denied by Iwiński, who sa > One of the core values of the company is open communication. As such, financial details on development, marketing and release costs are freely published. 
The company aims to follow Rockstar Games’ business model, where the company works on a single project with a large team, and avo >